Asphere Innovations (AS) Reports Improved Q3/2026 Performance with Higher Revenue and Net Profit Quarter-on-Quarter

DATE : November 12, 2026

12 November 2026 – Asphere Innovations Public Company Limited (SET: AS) reported its operating results for the third quarter of 2026, recording total revenue of THB 286.6 million and net profit of THB 21.4 million, representing increases of 25.0% and 50.8%, respectively, compared to the previous quarter. The improved performance was primarily driven by the Company’s PC gaming business and the launch of a new mobile game.

However, compared to the same period last year, total revenue and net profit decreased by 20.4% and 60.2%, respectively. This was primarily due to an exceptionally high comparison base in Q3/2025, when the PlayPark Services business recorded strong revenue from marketing services related to a new game launch.

For the first nine months of 2026, the Company reported a 6.1% decrease in total revenue compared to the same period last year. This was despite the continued stable performance of its core PC gaming business and growth in its mobile gaming segment. The decline was primarily attributable to the PlayPark Services business, which recorded a high revenue base in the corresponding period of the previous year. Net profit decreased by 44.3%, in line with the decline in total revenue and an increase in royalty expenses.

Q3 2026 EN 2

In Q3/2026, the PC gaming business remained the Company’s primary revenue contributor. MapleStorySEA, which operates in Singapore and Malaysia, introduced major in-game content updates that drove revenue growth of 40.2% compared to the previous quarter. In Thailand, Yulgang PC continued to benefit from the positive response to its major content updates launched in Q2/2026 and carried through into Q3/2026, resulting in revenue growth of 17.2%. Meanwhile, Audition PC celebrated its 20th anniversary with a series of in-game events and the launch of a marketing campaign led by presenter MILLI (Danupha Khanatheerakul), a well-known rapper, to broaden brand awareness among younger players. As a result, revenue increased by 17.9% and new player acquisitions grew by 42.7% compared to the previous quarter.

For the mobile gaming business, the Company launched Norse Saga on 15 September 2026 across six countries, namely Thailand, the Philippines, Vietnam, Singapore, Malaysia, and Indonesia, with the objective of expanding its player base throughout Southeast Asia.

In Q4/2026, the Company is preparing to launch two new titles in Thailand: TS Online Classic, a mobile game scheduled for launch on 17 November 2026, and Granado Espada M, a cross-platform title available on both PC and mobile. Granado Espada M will expand its service footprint into Thailand this November, following its existing operations in Singapore and Malaysia. Both titles are well-established IPs with strong brand recognition and loyal player communities, in line with the Company’s strategy to further strengthen and diversify its game portfolio. Coupled with the year-end high season for the gaming industry, these launches are expected to serve as positive catalysts for the Company’s operating performance in the final months of the year.

At the same time, the PC gaming business continues to roll out player-focused activities and events, with an emphasis on strengthening community engagement and fostering interaction among players, game operations teams, and the games themselves. These initiatives are aimed at maintaining a strong player community and supporting the long-term performance of the Company’s core titles.

In addition, the Company announced that it had secured the publishing rights for the highly anticipated title Azur Promilia in Southeast Asia. The game will be operated as a cross-platform service across both PC and mobile platforms. Following the announcement, the Company commenced promotional and community-building activities across multiple countries, including participation in gamescom asia x Thailand Game Show 2026 in Thailand (30 October – 1 November 2026). The Company also plans to participate in Anime Festival Asia 2026 in Singapore (27-29 November 2026) to communicate key game information and enhance awareness among target players across the region.

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